both have only 1 effect, and that effect is continuous both have no activation requirement or activation cost. Let's compare GS to other spells with continuous effects, like Banner of Courage. Like Chain Energy gives an activation cost to all cards, set cost to all cards, summon costs to all monsters. The effect of Gravekeeper's Servant is continuous, no activation cost. Needle Worm has a trigger effect, that has no cost. The above questions were asked more than once in some form of another, so I hope by posting these, no one will ask these same questions at the next tournament I judge.Ĭlick to expand.I edited my last post a little, too.ĮDIT: The Creator has nothing to do with attack costs. I was asked this question 3 times and the answer is the very 1st ruling posted on the FAQ under Treeborn Frog.įuture Fusion cannot use Fusion substitutes for its effect. Turn Player then special summons Treeborn Frog again to his side of the Field. Turn Player special summons Treeborn Frog in his Standby Phase and then uses Enemy Controller in his Hand to tribute and seize control of his opponent's face-up monster while still in Standby Phase. However, if you suspect the opponent is cheating and has more than 1 copy of the card in Hand, you may call a judge over to check. If they admit they have the card in Hand and discard it, you may not look at the player's Hand. If the opponent does not have the named card in Hand, they must show their Hand to prove it. Both monsters have their effects triggered and since they are both optional they go on chain and resolve in sequence determined by owner of effects. You can see why it is limited to one.Įlemental Hero Stratos and Dark Magician of Chaos are simultaneously special summoned from the removed from play area by Dimension Fusion or Return from the Different Dimension. Yes, there were lots of questions regarding Ultimate Offering. Although, Breaker the Magical Warrior was summoned (and got a counter), the last thing to resolve in the game state was the destruction of a monster by Fissure, NOT the summoning of a >1500 ATK monster. Non-Turn Player says "OK", then lets chain resolve and then flips Bottomless Trap Hole to activate it. STOP! Bottomless Trap Hole cannot be chained here, as no monster has yet been summoned until the chain resolves. The Non-Turn Player activates/chains his set Bottomless Trap Hole. In a similar but different situation, Turn Player plays Fissure to destroy opponent's monster, then chains his face-up Ultimate Offering to bring out Breaker the Magical Warrior. By the time we wait for the chain to resolve, Trap Hole will be destroyed by Heavy Storm. Ultimate Offering has not yet resolved in the chain to summon a monster, so Trap Hole cannot be activated here. This same chain becomes illegal when the Non-Turn Player chains his set Trap Hole to destroy the gadget monster. He then chains his FACE-UP Ultimate Offering to summon a gadget monster. You can't use the effect of Ultimate Offering until it has resolved to the Field. In the above chain, you cannot pay 500 Lifepoints and chain UO to itself to summon/set a monster because the activation of UO has not yet resolved. STOP! This is NOT a legal play.Īlthough, Ultimate Offering can be chained to itself, it MUST be face-up on the field already to do so. Turn Player plays Heavy Storm, then chains his face-down Ultimate Offering and chains it again to summon a monster before the card is destroyed. This card may NOT be activated and have a monster summoned during the same chain. This card effect may be used more than once during the same turn. This card may still only be used by the owner. Yes, most duelists used this card like an unlimited Magic Cylinder which does target, but there are differences. Check the FAQ!ĭimension Wall does NOT target. You must chain when these monsters select their targets, not when they resolve their effects to destroy a card. This is the same situation as Blowback Dragon. If RoD is to be chained, it must be done when Snipe Hunter selects its target, before the die is rolled. Ring of Destruction may not be activated at this point as it is cutting into the resolving effect of Snipe Hunter. The Non-Turn Player now says he chains the selected set Trap card Ring of Destruction to destroy Snipe Hunter. They select an opponent's set Spell/Trap card to destroy. Turn Player discards a gadget monster (or any 1 card) from their Hand to activate Snipe Hunter's effect. Here are a few ruling questions that came up multiple times at the St.
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